





to Mar 2022
UI/UX design
Photoshop
About
Podcasts are very interesting things that allow you to save time, have fun, learn, think, and much more. Also, they are recently very popular and trending, especially among younger.
That's why podex came as a mobile app concept: to find a better experience for listening to podcasts.
The problem space
What are the most important goals of presenting podcasts?
How can we create an app that best answers both questions above?
Insights
Solutions
to Mar 2022
UI/UX design
Photoshop
About
Podcasts are very interesting things that allow you to save time, have fun, learn, think, and much more. Also, they are recently very popular and trending, especially among younger.
That's why podex came as a mobile app concept: to find a better experience for listening to podcasts.
The problem space
What are the most important goals of presenting podcasts?
How can we create an app that best answers both questions above?
Insights
Solutions
to Mar 2022
UI/UX design
Photoshop
About
Podcasts are very interesting things that allow you to save time, have fun, learn, think, and much more. Also, they are recently very popular and trending, especially among younger.
That's why podex came as a mobile app concept: to find a better experience for listening to podcasts.
The problem space
What are the most important goals of presenting podcasts?
How can we create an app that best answers both questions above?
Insights
Solutions


First, to find the right questions and the primary answers to the questions, there was a need to know about the concept of podcasting, its history, and more importantly, the latest information and research results about podcasts, podcast listeners, and podcast apps. So, the first step was desktop research, in which I found different up-to-date research with descriptive and inferential statistics, as well as summaries of interviews. Then I read a lot of reviews about popular apps in the App Store and the play store. A combination of statistics, interviews, and reviews allowed me to gain a holistic view. But in order for all the details and connections to be seen clearly, they needed to be categorized in a useful way. So, I used card sorting to categorize the strengths and weaknesses of successful podcast apps. And 5w and h helped me to categorize all the different aspects of podcast listening. The use of these two methods clarified the relationship between the findings of different research and reviews. They also identified information gaps that were resolved with further research.
As mentioned, the results of interviews and questionnaires of other researches have been used in this project. But I have not had any survey directly. Because this is a conceptual project and its goals were to achieve quality in the shortest possible time and gain experience and improve personal skills in this field. But I already had a great experience with interviews with experts and users, questionnaires, and in-depth analysis with SPSS. And also in this area, there was a lot of updated valid information, which they were matched my research, and they made me find the answers, understand different users, and also find my empathy with them. Of course, it doesn't make sense to remove surveys from the actual product design, but it's a conceptual product.

As mentioned, the results of interviews and questionnaires of other researches have been used in this project. But I have not had any survey directly. Because this is a conceptual project and its goals were to achieve quality in the shortest possible time and gain experience and improve personal skills in this field. But I already had a great experience with interviews with experts and users, questionnaires, and in-depth analysis with SPSS. And also in this area, there was a lot of updated valid information, which they were matched my research, and they made me find the answers, understand different users, and also find my empathy with them. Of course, it doesn't make sense to remove surveys from the actual product design, but it's a conceptual product.
As mentioned, the results of interviews and questionnaires of other researches have been used in this project. But I have not had any survey directly. Because this is a conceptual project and its goals were to achieve quality in the shortest possible time and gain experience and improve personal skills in this field. But I already had a great experience with interviews with experts and users, questionnaires, and in-depth analysis with SPSS. And also in this area, there was a lot of updated valid information, which they were matched my research, and they made me find the answers, understand different users, and also find my empathy with them. Of course, it doesn't make sense to remove surveys from the actual product design, but it's a conceptual product.










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